- Автор карты: Av3n; ArthasFirestorm; Father Time - Жанр: Role Playing Game/RPG - Версия: 2.0.9c Патч 1.24 - Язык: Английский - Кол-во игроков: 2-8; (Не меньше 2!) - Поддержка компьютера: Нет - Размер: 256х256 - Ландшафт: Ashenvale
Сказать об этой Role Playing Game/RPG карте что она хорошая и интересная, значит не сказать ничего. Захватывающее командное прохождение, огромный игровой мир, отличные модели героев, интересные нестандартные навыки, тайные реликты, битвы с титанами, боссами и сражения героев - всё это TBR! Любители карт в данной категории несомненно останутся довольны поиграв в эту карту! General:
- Tomes no longer gives 1 extra stat point when used on a wisp - All autocast spells and spells that couldn't be cast on training dummies should now work - Changed the entry level for the Harpy area to 35 - All favor spells are checked and fixed - Item Acquisition is now fixed - Restriction on items is re-done (Thanks to NG_Absalon) Item types include: Gear/Equipment, Relics, Dragon, Oly Components, Oly Regalias, Lion, God, Gear Components (includes gems) And all of the item restrictions are double checked and updated - Serius now only has Holy Light, Drunken Brawler and Devotion Aura as abilities - Towering Shield of Athens can no longer be equipped by the Backpack - Correct values are inputted for all Forge refunds now - Level 50 healing pots should now work - Odysseus Armor now forges properly with the correct materials - Light of Athens doesn't trigger chaos for Olympian armors from saving now (Credits to No_Exit) - Atlas Boss Fight: Damage from quake is equal to 10% of your max health - Stat retraining now works - Scroll of Healing heals for 200 instead of nothing - Pack Horses can no longer be pathing blockers - Quest: Spartan Captains now instantly return to athens - When duels end anyone in arena teleports back to arena lobby - If Maximus dies after completing Heart Blade quest it no longer triggers another quest completion - Fixed: Killing the Minotaur building EAST of Uranus causes the game to crash. (this was a map hack visibility protection trigger too close to real vis) - Repeatable quests limited to 50 units - All Athenian Militia healed before wave - Athenian Militia bunch up less in Hall of Heros area - -kill command only works on alive heros - Blessed Seed Quest has been fixed - The caravan for the escort quest following the satyr no longer returns to it's starting point - 2x the favor for level 75+ - Titan kills give 20 favor to each (was bugged and only gave 1) - Harpy Hive Mother level 40 not 35 - Quests: Moved Snatching the Claws to before Harpy Hive Mother - Quest items acquired shouldn't go over the goal now. - Find host trigger to fix dynamic hosting - Recipe's cooldowns are reduced to 2 seconds from 60 seconds - Fingerbone and Spell Blade Regalia brilliance auras no longer stacks with each other. - Javalineer now has an attack range of 500 instead of 400 - Once you save, you can't load something else - Save/Load Code Cipher changed a.k.a Code Reset - Pack Animal has 'wander' and can move some - Chillhand ice slip trigger fires every .02 instead of .03 - smoother but still less than .01 laggy standard - On -repick, remove all items owned by player on map - On -load, set favor=HeroLevel/2 - minor quest adjustments - Lower favor costs on teleports
Character Spells, Changelog (С версии 1.33 до данной 2.0.9с):
Temple Guardian:
Holy Light - Damage dealt is 50% of the heal instead of 25% - Intelligence bonus is now x1 instead of x2
Pyromancer:
Firebomb - Is now known as Firedrop
"Marks the target with flames dealing X damage and burns the target dealing Y damage over time. Enemies burned this way take Z% more damage from the Pyromancer spells. Lasts for 7 seconds.
Non-stackable."
Scald - Instant activation unlike the old one which travels in a line - Damage over time instead of instant damage
Meteor - Splash damage is now 50% - Damage improved to scale with mana cost
Firestorm - Damage improved to scale with mana cost - Cooldown is now 60 seconds
Hydromancer:
Aqua Spike - Now has a slow effect - Rescaled mana cost
Frostbite - No longer deals Damage over Time - Increased Explosion AoE to 300 from 200
Ice Shackles - Remade into Ice Prison
"Sends orbs of ice which are created 600 units away the targeted area towards the targeted area encasing enemies caught by it immobilizing them for 3 seconds. After 1.5 seconds it deals X damage in a 600 AoE, dealing 20% more damage if enemies are slowed by other Hydromancer spells."
Freezing Field - Remade into Blizzard
"Calls down a blizzard in the target area, unleashing blizzard shards which upon impact deal 250 + (Spell Damage/15) damage and slows enemies within a 225 AoE. Lasts 30 shards.
Bokor:
Voodoo - No longer costs life to cast - Voodoo now deals full spell damage per iteration
Mojo - Redesigned
"Deals X damage to the target, which then heals the Bokor for Y of that damage dealt. Costs Z life to cast, if you do not have enough life the spell will be canceled."
Grave Dance - Redesigned
"Summons 3 ghosts which follow the Bokor seeking enemies to attack. One of their attacks equal X current health damage. Ghosts last for 4 attacks or 15 seconds.
Costs Y life to cast, if you do not have enough life the spell will be canceled."
Wail of the Banshee - Redesigined
"Fires a disturbing cry towards the target point dealing X current life (of the Bokor) damage and reduces their attack damage by Y to enemies hit by it. Lasts for Z seconds.
Costs 75 life to cast, if you do not have enough life the spell will be canceled."
Assassin:
Shuriken Throw - Remade into Kunai Screen
"Throws a set of kunai towards the target point, which explodes when it reaches it setting off a smokescreen dealing X + x2 Strength damage in a 300 AoE. If a enemy fights within the smokescreen it's is reduced attack speed by X% and has a Y% chance to miss on attack. Lasts for 11 seconds."
Shadow Image - Redesigned
"For each successful attack the Assassin lands, he has a X% chance to create an image, confusing his enemy. The image then attacks the enemy dealing the amount of damage dealt.
3 second cooldown."
Wounding - Fixed a bug where it will not work at all - Bonus damage dealt per X% health missing now scales each level instead of every two levels
Priestess:
Heal - Cooldown reduced to 5 secs from 8 secs - Increased mana cost per level by 10
Give and Take - Increased the healing percentage by 7% per level
Sanctuary - Resistance now increases with the level - If a higher level Priestess casts Sanctuary on a target with a lower level of Sanctuary, it will take priority. Vice Versa
Rebirth - Closes the Rebirth menu straight after cast
Dyrad:
Rejuvenation - Stackable/Dispellable - Starts at 400 health over 8 seconds, increasing by 200 per level - Reworked the way Rejuvenation restores health
Spartan Warrior:
Taunt - If a unit is already taunted, the unit will focus on the unit that taunted it first. - The effect of Taunt starts at the end of the cast rather than the beginning of cast. - Non-dispellable (Caster Effect)
Blood Drunk - Damage type is now Pure, previously it used to be Physical - A non-dispellable buff appears when Blood Drunk is healing the Spartan Warrior - Floating text displaying the multiplied damage is only shown to the Spartan Warrior now
Charge - AoE scales now. Starts at Level 1 200 -> 225 -> 250 -> 275 -> 300 -> 325 - Stun scales now. Starts at Level 1 1 sec -> 1.5 sec -> 2 -> 2 -> 2.5 -> 3 - Strength bonus scales nows. Starts at Level 1 x1 -> x1 -> x2 -> x2 -> x3 -> x3
Amazon:
Kudzu - The Slow Poison increases 1 second per level from 3 seconds at level 1 (8 seconds at level 6) - Kudzu's Level 1 mana cost is now 75 reduced from 85
Ares Warcry - No longer autocastable
Spell Blade:
Energize - Damage Type is Magical
Mark of the Magus - Is now a passive
Mental Barrier - Mana per hit point of damage now like this starting from Level 1. 3 -> 2.5 -> 2 -> 1.5 -> 1 -> 0.5 - Only absorbs 50% of the damage
Javalineer:
Spear Impetus - Damage type is now magical - Damage bonus from distance scales differently starting from 17% at Level 1 (52% at Level 6)
Frenzy - Frenzy adds the correct bonuses - If the "Miss" buff is dispelled then the spell will end
Puncture - Has been reworked
"Each attack has a 17% chance to stun the target for X (Y for Titans) seconds and knocks them back.
3 second cooldown. If Spear Impetus is activated (not cast) and if Puncture procs it triggers before Spear Impetus. Cannot knockback Titans or Supreme Creeps."
Arcane Ranger:
Soul-Piercing Shot - Damage Type is Magical - Scales from 50% of your Intelligence increasing by 30% per level (200% at level 6)
Mark of the Moon - Removed 1 second casting time, however there is now a 0.7 second damage delay instead
Stardust - No longer benefits from Spell Healing - 200 AoE from 300 AoE (In-game for 2.0.0 it displays a 400 AoE circle) - x2 Intelligence bonus from x3 Intelligence - Stackable
Selene's Blessing - If you happen to level up the ability and have the buff from the previous level, it will automactically adjust it to the right level.
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