TcX - это микс геймплея Quake 3 и геймплея Warcraft III. Достойный продолжатель традиций Warcraft Arena. Карта выполнена на потрясающем уровне, такого ещё на движке Warcraft III не делали. TcX - это настоящая революция в картостроении! Автор: Toadcop Размер карты: 96x96 Тип карты: Arena Число игроков: Quake Hardcores Тайлсет: Custom Язык: Английский
TcX - это микс геймплея Quake 3 и Warcraft III. Карта выполнена на потрясающем уровне, такого ещё на движке Warcraft III не делали.
Данная версия отличается от оригинальной рельефом (By ADOLF).
Ключевые возможности:
Игра в сингле с полной поддержкой ботов 5 уровней сложности Поддержка мультиплеера с 12 игроками и обсерверами Режимы FFA и командной игры, оба поддерживают игру с ботами 7 видов оружия, к каждому из которых можно найти апгрейд Своя система перемещения, благодаря которой можно свободно перемещаться по карте, в т.ч. прыгать и падать вниз (с повреждением от падения) Конфигурационное меню на основе диалогов в дополнение к привычным "консольным" командам Полностью свой ландшафт, модели, эффекты, интерфейс и звуки на основе ресурсов из Quake
Управление:
Стрелки — перемещение Левый клик — стрельба в сторону курсора Правый клик — прыжок Иконки героев — выбор оружия Esc — меню конфигурации
Список изменений:
=== version 1.03 (2008-06-18) - fixed various system issues etc. - recoded alot of stuff. - moved sound durations to constant table so TcX will no longer DeSync players. (short DeSync problem is fixed) - redesigned Minimap, Loadingscreen. - added "special zones" (not implemented yet) - it allows to emulate water in 3D for example. (not the graphics) - added "ProjAI" which dynamically change the update period for projectiles. (increase performance) - added "Automove" - this system allows to control movement of your character only using mouse. (additional) - added "Autoattack" - this system makes attacks much easier but at the same time you will lose precision. (additional) - added lots new "console commands" (see in game Questlog (F9)). - remade Flagegun. - changed Abyssgun lightning model. - fixed Chain Ligthning Gun allowed targets. - added limit for Explosion waves. - now you can't stuck anywhere. - disabled SVX mode due to compability problems. - changed some icons.
#### Introduced XP mod ### - is enabled by default (to disable it, enter "-mod 0") - added 4 stats to character. * Vitalty - each point increases your max health points and hp regeneration. * Shields - each point increases your max armor points and ap regeneration. * Accuracy - each point increases your damage and weapon precision. * Reflexes - each point increases your chance to deal a critical hit and to evade attacks. - added custom Inventory system based on cBX-TRSII. * full screen interface. * character stats menu. * 12 slot inventory. * 7 active slots. (head,chest,hands,foots,neck,finger,finger) * 24 slot item shop. * quick character info. * Fully custom items. * Items provide 150(!) different bonuses. * 16 different base items. (helm,armor,gloves,boots) * 24 Shards (can be inserted into socketeds items) * 16 Shardwords, 16 Shardword Extensions. * 3 item sets. * 24 unique items. * you can purchase weapons/upgrades to spawn with them. * 6 random generated amulets, rings. - you receive gold and xp for every hostile killed. - you receive periodicaly (every 10 seconds) gold and xp. - on level up you receive 5 stat points, you can spend them on any of stat, and also 2.5 hp and 2.5 ap. - every weapon has specific damage type. * Physical (Saw,Machinegun,Shotgun,Deathdisc,Chaingun) * Thermal (Grenade Launcher,Rocket Launcher,Flamegun) * Electro (Lightning Gun,Chain Lightning Gun,BFG rays) * Plasma (Plasma Gun,Hyperblaster,BFG) * Spectral (Railgun,Wispgun,Abyssgun) - advanced Armor system. - advanced Damage/Resistance system. - advanced Buff system. - penalty system.
=== version 1.02b (2007-10-15)
- improved SVX mode gameplay
=== version 1.02 (2007-10-10)
- added new SVX game mode (advanced gameplay), no AI support for it yet - new Regeneration powerup: regenerates 20 hp per second, lasts 30 seconds. - renamed weapons: * Advanced Lightning Gun -> Chain Lightning Gun * Advanced Railgun -> Abyssgun * Advanced Plasmagun -> Hyperblaster - balance changes: * changed Plasmagun proj speed from 2700 to 3300 * changed Hyperblaster proj speed from 3000 to 3500 * changed Deathdisk proj speed from 4000 to 2600 - improved minimap pings - improved CTF Multiboard - improved some internal stuff - reduced loading time - various bug fixes
=== version 1.01c (2007-09-07)
- another major fix to solve disconnect problem
=== version 1.01b (2007-09-06)
- ability to disable custom sound effects before game using "Random Race" flag; this could further reduce network traffic and random disconnects
=== version 1.01 (2007-09-05)
- reduced network traffic, possibly fixing some random disconnect issues - fixed loadtime freeze bug for Mac users - added new CTF (Capture The Flag) game mode - added new controls: * drop current weapon * change to next weapon * change to previous weapon * change between upgraded (if available) and stock version - bot difficulty tweaks - weapon upgrades now last until death - introduced Saw weapon upgrade - Deathdisc - changes in weapon balance: * Chaingun: damage increased from 10 to 12 * Advanced Lightning: damage increased from 10 to 12, increased "jump-to-target" radius from 400 to 600 * Wispgun: damage increased from 150 to 200, AOE increased from 600 to 800 - added "XRadar" option, that shows all units on the minimap (on by default) - bots now can be added before map start, via computer controlled players - bots could be completely disabled by checking "Random Hero" in map options (this significally reduces load time) - 14 new chat commands - 3 new powerups: * Haste: temporarily increases movespeed and attackspeed (x1.5) * Shield: temporarily makes you immune to fall damage and self-damage (making suicide impossible) and also makes your armor absorb 100% damage * Ownz: adds all weapon upgrades for 30 seconds - some minor fixes
=== version 1.00 (2007-08-18)
initial release
Map by Toadcop & zibada © 2007-2008
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