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wc3elf.clan.su » Файлы » Карты » AoS

LSC v6.1c
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Автор карты: Destiny.Knight 
Жанр: Aeon of Strife/AoS 
Версия: 6.1c 
Язык: Английский 
Кол-во игроков: 2-8 
Поддержка компьютера: нет 
Размер: 128x128 
Ландшафт: Felwood 

Среднего качества карта, в категории Aeon of Strife/AoS, с изменениями и дополнениями от 18 мая 2009 года. Приличный выбор героев и артефактов. Без поддержки AI. 

Map Information: 
-This map is protected 
-A real time strategy(RTS) game that involves teamwork 
-Unique heroes up to a total of 33 to be chosen from 
-Fighting as a single hero 
-Simple Upgrading system for Items 
-Fountains scattered on the map for aiding 
-Goblin labatories to allow viewing of areas 
-Talent system allowing player to customise heroes' stats 
-Fair Gold System, heroes deal damage to earn gold and exp while killing grants further gold bonus 
-Exclusive abilities Example:(Uppercut(jumps on air and slams the ground), Dive Time(Resets all other units back to 3 seconds before while caster remains unchanged)) 
-Unique Weapon System Example(Frost Guanlet (Allows hero attacks to deal frost damage while casting spell will release frost blast and summoned units recieve frost bonus)) 
-Stage System Example( A gameplay with mario elements inside as well as boss fights) 
-Score System, an indicator to guage players from proness to noobness 
-Rank system, at end game the game will announce who deal most damage to building, scores the highest score and who earns the most gold 
-Board View System, enable player to toggle boards to be visible or not 
-Boss System, boss will cast spell with a slight delay allowing players to dodge, while not dodge result in huge damage 
-Tomes Allowed, tomes are allowed but sold at high gold cost 
-Revival System, you pay gold for auto-reviving but when you are unable to pay, your hero will lose some stats permanently (can be recovered by buying tomes at late game) 
-Training Dummy System, an alternative why of farming, by damaging the training dummy earns gold and exp but only 1 is created at the very middle between the 2 teams 
-Gold Lost System: When a player attacks another player's hero, the damaged player lose gold depending on the damage dealt 
-Stackable Orb Effects, all orb effects stacks with other orbs effects but 2 orb effects of the same kind don't stack. Example (2 Lifesteal items of the same type of lifesteal) 

General Information 

- 33 Unique Heroes 
- 3 Normal Abilities (up to 8 levels), 1 Ultimate(6 levels), 1 Passive/Active (Level 1) 
- 1 level skip for Normal Abilities, 6 level skip for ultimate, Level 1 Ability cannot be leveled 
- Talent System: + Hero Capabilities: Toughness, Range, Attack Speed, Damage, Mana 
- Earns 1 Talent Point per level, starts with 1 point at level 1 
- Item Price Rule Ratio: E.g: 1 strength for 1 gold per strength, therefore 1 str cost 1 gold, 2 strength cost 4 gold and 10 strength cost 100 gold for an item 
- Spell Balancing: Mana Cost balance by damage per second, longer cooldown spells has lower mana cost 
- Intelligence Balancing: With Spell Balancing, I made intelligence hero having a lesser cooldown in return for dps 
- Weapon, Armor, Boots, Advanced Items and Potion Types 
- Item Upgrade System: Weapons can be upgraded using elemental orbs, giving spells of heroes extra damage and effects and attacks to give a better effect. E.G: Frost element gives frost attack as well as each time a spell is casted, enemies will take damage and stun 
- Item Upgrade System: Armor can be upgraded an amount of 12 times, weapon of 5 and boots of 6 times 
- Advanced Items: They can be stacked up to +3(total of 4 items in 1 slot) 
- Crafting Items: Once max upgrade is reached, the item can then be crafted to make it even more powerful: Armor, Boots and Advanced Items Only 
- A total of 4 crafts for Armor, 4 crafts for Boots, 3 Craftable Advanced Items, 2 Un-Craftable Advanced Items, 8 Crafts for all Advanced Items 
- Stage Completion: The game is not just about killing spawns and destroying towers, there are strategies built to ensure a creep controllinng technique. There is 4 stage to this game, First stage will be spawning while each 100 seconds the spawn improves quite greatly in hit points and armor, a bit of bonus damage as well. After 6 minutes, the boss spawns. Note: For Start of stage, 1 random race will be decided from 3 different race of spawns for both teams(either ranged, defensive or aggressive race). After Killing the stage 1 boss, stage 2 starts. 
- Stage 2: Requires your team to kill 300 of those spawns, however only 20 is spawned at start. Everytime your team kills one of those, another will spawn immediately from the enemies' base. 
- Stage 3: Stage 1 boss revives with bonus stats and higher level. Kill this boss. 
- Stage 4: The team that reaches this stage will get better spawns (This is the whole point of the game) 

Upgrade 

Item upgrading is simple and easy to use, allow new players to quickly 
understand and master what they are suppose to do and buy. Professional 
players may then go further to craft their items 

Item Upgrader(Shop) 
Weapon: 4 elements to choose from at the item upgrader shop, maximum of 5 times upgrade and cannot be crafted 
Armor: Armor's upgrade avaliable at item upgrader for maximum of 12 times and 
can be crafted 
Boots: Boots' upgrade avaliable at item upgrader for maximum of 6 times 

Advanced and Basic Item Shops 
Others: There are 3 other items that can be upgraded and can be crafted, these items can be upgraded 3 more times. Basic items such as Glove of Haste can be 
upgraded 4 more times but cannot be crafted 

Crafting 

Crafting is a fast and decisive process. After either the armor/boots or other items is/are maximum upgraded, the crafting is then possible 
Weapons are non-craftable 

Crafter and Advanced Crafter 
There is 2 shops while one upgrades the boots and armor, the other upgrades the advanced items. 
Choosing craft: There is a few specialisation for crafting the item in which 
some have different amount of choices 

Permanent 
Armor : Choose from 4 crafts(300 gold) 
Boots : Choose from 4 crafts(300 gold) 

Advanced 
Claw of Assasin: Choose from 4 crafts 
Belt of Giant Strength: Choose from 4 crafts 
Talismon of Mind: Choose from 3 crafts 

Legendary Stage Challenge also excels in hero balancing as the damage per 
second(dps) is scaled with hit points and with mana cost. 
Specifics: mana cost are estimated closely to the calculated value 
29.5 hit points = 1 dps = 10 mana points 

Damage per second is determined by damage dealt divided by cooldown 
Therefore, faster cooldown earns more mana cost. Area of Effect spells earns 
50% more mana cost while stun effects sometimes earns 10% more or less 
Single target spells have reduce 25% mana cost and Ultimate cost 50% lesser 
Other condition varies from 25% extra mana cost to 50%.


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